| 1 | /* $Id$ $URL$ */ |
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| 2 | #ifndef THREADMAN_DOT_AITCH |
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| 3 | #define THREADMAN_DOT_AITCH |
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| 4 | |
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| 5 | /**\file threadman.h |
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| 6 | * Declaration of ThreadMan |
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| 7 | * \author Trent Apted <tapted@it.usyd.edu.au> |
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| 8 | * $Rev$ |
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| 9 | * $Date$ |
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| 10 | */ |
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| 11 | |
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| 12 | #include <vector> |
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| 13 | |
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| 14 | //forward decs |
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| 15 | class SyncThreads; |
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| 16 | struct SDL_Thread; |
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| 17 | struct SDL_mutex; |
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| 18 | |
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| 19 | /** Singleton Manager for SDL Threads that we want to detach */ |
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| 20 | class ThreadMan { |
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| 21 | public: |
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| 22 | /** Thread priorities. Note we do not support high priority -- it |
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| 23 | * needs root perms on Linux and screws around with Windows' crappy |
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| 24 | * round robin process scheduler. |
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| 25 | * Note also that on Windows, these are relative to the parent while |
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| 26 | * on POSIX they are absolute. |
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| 27 | */ |
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| 28 | enum PRIORITY { |
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| 29 | INHERIT, ///< Inherit from parent process |
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| 30 | NORMAL, ///< Normal or nice(0) |
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| 31 | BELOW_NORMAL, ///< Below Normal or nice(5) |
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| 32 | LOW, ///< Low or nice (10) |
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| 33 | IDLE ///< Idle of nice(19) |
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| 34 | }; |
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| 35 | typedef int (*THREAD)(void*); ///< Type for threads |
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| 36 | struct Runner; //forward dec |
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| 37 | |
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| 38 | ///\name Member Functions for running threads |
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| 39 | //@{ |
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| 40 | /** |
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| 41 | * Run a thread and forget about it, to be cleaned on the next call to run(), if it has finished. |
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| 42 | * |
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| 43 | * \param fn The thread to run (like that passed to SDL_CreateThread) |
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| 44 | * \param data The data to pass to the thread |
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| 45 | * \param sync If true, use synchronised mode. In synchronised mode, only one thread exists for each distinct |
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| 46 | * \a fn and we reuse it when each call finishes, rather than cleaning up. stopSync() will stop |
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| 47 | * all threads started in this fashion (waiting for \a fn to finish if it is currently running). |
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| 48 | * \param pri The thread priority |
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| 49 | * \param thr if non-null this is assigned to the SDL_Thread that will (eventually) run the function |
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| 50 | */ |
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| 51 | bool run(THREAD fn, void* data = 0, bool sync = false, PRIORITY pri = INHERIT, SDL_Thread **thr = 0); |
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| 52 | bool run(Runner *fn, void* data = 0, bool sync = false, PRIORITY pri = INHERIT, SDL_Thread **thr = 0); |
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| 53 | //@} |
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| 54 | |
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| 55 | /** Stop all synchronised threads (does not block) */ |
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| 56 | void stopSync(); |
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| 57 | /** Wait for all synchronised threads to finish (may block) */ |
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| 58 | void joinSync(); |
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| 59 | /** Stop asynchronous threads, wait for them to finish (may block) */ |
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| 60 | void stopAsync(); |
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| 61 | |
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| 62 | /** Return a reference to the singleton, creating it if it doesn't exist yet */ |
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| 63 | static ThreadMan& tman(); |
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| 64 | |
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| 65 | /**\name Static version of run() */ |
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| 66 | //@{ |
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| 67 | static bool srun(THREAD fn, void* data = 0, bool sync = false, PRIORITY pri = INHERIT, SDL_Thread **thr = 0) { |
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| 68 | return tman().run(fn, data, sync, pri, thr); |
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| 69 | } |
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| 70 | static bool srun(Runner *fn, void* data = 0, bool sync = false, PRIORITY pri = INHERIT, SDL_Thread **thr = 0) { |
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| 71 | return tman().run(fn, data, sync, pri, thr); |
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| 72 | } |
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| 73 | //@} |
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| 74 | |
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| 75 | /** Set the priority of *this* thread */ |
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| 76 | static void setMyPriority(PRIORITY pri); |
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| 77 | /** Sleep this thread for X ms */ |
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| 78 | static void sleep(unsigned ms); |
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| 79 | /** Get the thread ID */ |
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| 80 | static int thread_id(); |
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| 81 | |
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| 82 | ///\name Runner classes, for more flexible thread starting -- work in progress |
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| 83 | //@{ |
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| 84 | /** Superclass runner */ |
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| 85 | struct Runner { |
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| 86 | bool cleanup; |
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| 87 | explicit Runner(bool clean) : cleanup(clean) {} |
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| 88 | virtual int run(void* data) = 0; |
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| 89 | virtual bool operator==(const Runner &rhs) const = 0; |
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| 90 | virtual ~Runner() {} |
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| 91 | }; |
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| 92 | /** Functor runner, taking any single pointer argument, returning something castable to int */ |
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| 93 | template <class F, class Arg = void> |
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| 94 | struct F1Runner : public Runner { |
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| 95 | F f; |
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| 96 | F1Runner(const F& ff, bool clean = false) : Runner(clean), f(ff) {} |
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| 97 | virtual int run(void* data) {return static_cast<int>(f(static_cast<Arg*>(data)));} |
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| 98 | virtual bool operator==(const Runner &rhs) const { |
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| 99 | const F1Runner *r = dynamic_cast<const F1Runner*>(&rhs); |
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| 100 | return r && r->f == f; |
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| 101 | } |
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| 102 | }; |
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| 103 | /** Functor runner, taking a no argument, returning something castable to int */ |
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| 104 | template <class F> |
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| 105 | struct F0Runner : public Runner { |
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| 106 | F f; |
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| 107 | F0Runner(const F& ff, bool clean = false) : Runner(clean), f(ff) {} |
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| 108 | virtual int run(void* data) {return static_cast<int>(f());} |
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| 109 | virtual bool operator==(const Runner &rhs) const { |
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| 110 | const F0Runner *r = dynamic_cast<const F0Runner*>(&rhs); |
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| 111 | return r && r->f == f; |
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| 112 | } |
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| 113 | }; |
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| 114 | /** Member function runner -- taking no argument (data is `this`), returning an int */ |
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| 115 | template <class T, class Ret> |
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| 116 | struct MFRunner : public Runner { |
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| 117 | Ret (T::*f)(); |
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| 118 | MFRunner(Ret (T::*mf)(), bool clean = false) : Runner(clean), f(mf) {} |
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| 119 | virtual int run(void* data) {return (static_cast<T*>(data)->*f)() ;} |
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| 120 | virtual bool operator==(const Runner &rhs) const { |
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| 121 | const MFRunner *r = dynamic_cast<const MFRunner*>(&rhs); |
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| 122 | return r && r->f == f; |
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| 123 | } |
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| 124 | }; |
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| 125 | /** Match the member function runner */ |
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| 126 | template <class T, class Ret> |
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| 127 | static Runner* runner(Ret (T::*func)() ) { |
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| 128 | return new MFRunner<T, Ret>(func); |
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| 129 | } |
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| 130 | /** Match no-arg runner for functions */ |
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| 131 | template <class Ret> |
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| 132 | static Runner* runner(Ret (*func)() ) { |
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| 133 | return new F0Runner<Ret (*)()>(func); |
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| 134 | } |
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| 135 | /** Match 1-arg runner for functions */ |
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| 136 | template <class Ret, class Arg> |
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| 137 | static Runner* runner(Ret (*func)(Arg*) ) { |
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| 138 | return new F1Runner<Ret (*)(Arg*), Arg>(func); |
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| 139 | } |
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| 140 | /** Match functors with no arguments */ |
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| 141 | template <class F> |
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| 142 | static Runner* runner(const F& func) { |
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| 143 | return new F0Runner<F>(func); |
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| 144 | } |
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| 145 | /** Match functors with 1 argument -- needs a different name! */ |
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| 146 | template <class Arg, class F> |
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| 147 | static Runner* runner1(const F& func) { |
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| 148 | return new F1Runner<F, Arg>(func); |
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| 149 | } |
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| 150 | //@} |
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| 151 | |
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| 152 | /** Constructor -- creates the mutex and syncman */ |
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| 153 | ThreadMan(); |
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| 154 | /** Destructor -- destroys mutex and syncman */ |
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| 155 | ~ThreadMan(); |
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| 156 | |
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| 157 | private: |
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| 158 | /** Cleanup struct -- ThreadMan repeatedly calls done(); to ask if it is finished */ |
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| 159 | struct ThreadKiller { |
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| 160 | SDL_Thread *thr; ///< Handle on the thread |
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| 161 | bool finished; ///< Set to true by the thread, when entry point returns |
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| 162 | |
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| 163 | /** Cleanup the thread, if we know we won't block, and return true */ |
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| 164 | bool done(); |
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| 165 | int wait(); |
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| 166 | |
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| 167 | /** Constructor just copies the thread handle */ |
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| 168 | ThreadKiller(SDL_Thread *t); |
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| 169 | /** Compare == if we handle the same thread */ |
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| 170 | bool operator==(SDL_Thread *t); |
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| 171 | }; |
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| 172 | |
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| 173 | typedef std::vector<ThreadKiller> THREADS; ///< type for managed threads |
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| 174 | |
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| 175 | THREADS threads; ///< Managed threads |
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| 176 | SDL_mutex *thrmut; ///< Mutex for accessing \a threads |
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| 177 | SyncThreads *syncman; ///< Synchronised threads |
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| 178 | |
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| 179 | /** Check for finished threads to Wait/Join */ |
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| 180 | void thread_cleanup(); |
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| 181 | |
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| 182 | ThreadMan& operator=(const ThreadMan& rhs); ///< No Assignment |
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| 183 | ThreadMan(const ThreadMan& rhs); ///< No copy construction |
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| 184 | public: |
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| 185 | /**\internal Indicate that we can now call SDL_WaitThread(\a t) without blocking */ |
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| 186 | void thread_done(SDL_Thread *t); |
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| 187 | /**\internal Add a killer for \a t */ |
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| 188 | void thread_add(SDL_Thread *t); |
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| 189 | }; |
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| 190 | |
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| 191 | #endif |
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